
Heres another couple of characters created for a GameArtisan comp.
Total polys 2900 for the combined characters, and they share a 512 diffuse texture map.
Based on Mowgli from Jungle book riding a lil elephant, ahh how sweet.
Sketches, caricature, painting, 3d, microstock, POD, videogame design and all the other good stuff that keeps me busy.
My first attempt at a low polygon game character (3472 faces) with normal mapping. I did no preliminary drawings, just jammed and came up with this. I think I'll plan the next one out a bit more as I had some problems with the undercuts when it came to normal mapping him in Max9. In fact when it boiled down to it the normal mapping was really unnecessary, good experience though!
Modelled in Silo2, UV'ed in Max9 and rendered out in Max 9. I'll try out some of Ben Clowards shaders soon if all goes to plan with the next character.
Wireframe ...........Rendered .............. Plasticcy!
I was pleased with his "attitude" and think it might be interesting to rig him up and pose him.
Anyway, he's kind of finished and I'm now working on a character inspired by the work of Moebius and Bilal (thats the plan anyway) I'm a sucker for the European artists.More soon...
Umm, how daunting - more new toys to play with.
Ok, this is my first Blog and its just a bit of a vanity project for me to keep tabs on my progress as I start to explore the joys of 3D character modelling.
I've been an 3D environment artist for gawd knows how long (14 years) and its about time I had a bash at this whole next-gen character thing. I might post some of my old pre-rendered and realtime environments up here at some point because it looks pretty....I might not.
I've started using a cool piece of software called Silo 2.0. Its a subdivision modelling tool which also has displacement painting capabilites. Heres my first effort at a character from a month or two ago.
And a test render in 3ds Max9 with Mental Ray.
I shall try in the future to write some tutorial type stuff for anyone reading who's interested (once I get the image posting sussed)
Currently I'm working on a low poly normal mapped character so expect more posts soon.