Umm, how daunting - more new toys to play with.
Ok, this is my first Blog and its just a bit of a vanity project for me to keep tabs on my progress as I start to explore the joys of 3D character modelling.
I've been an 3D environment artist for gawd knows how long (14 years) and its about time I had a bash at this whole next-gen character thing. I might post some of my old pre-rendered and realtime environments up here at some point because it looks pretty....I might not.
I've started using a cool piece of software called Silo 2.0. Its a subdivision modelling tool which also has displacement painting capabilites. Heres my first effort at a character from a month or two ago.
And a test render in 3ds Max9 with Mental Ray.
I shall try in the future to write some tutorial type stuff for anyone reading who's interested (once I get the image posting sussed)
Currently I'm working on a low poly normal mapped character so expect more posts soon.
No comments:
Post a Comment