Sketches, caricature, painting, 3d, microstock, POD, videogame design and all the other good stuff that keeps me busy.
Saturday, 8 November 2008
ZBrush character
A quick experiment with Zbrush 3.1 and 3DsMax9 to get used to the workflow modelling and normal mapping for low poly game character. Have to try and be a bit more inventive though, another bloody space marine heheh!
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