Sketches, caricature, painting, 3d, microstock, POD, videogame design and all the other good stuff that keeps me busy.
Saturday, 8 November 2008
Low poly character
4900 poly character mostly modelled in Max 9 with some help in ZB for the face. This a viewport screenshot from Max, not a render and its using an FX shader by Jing Wang. It kind of works how I'd intended, I strayed a bit from my design sketch and the rigging is pretty sucky hence the distortion in places.
ZBrush character
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