Saturday, 8 November 2008

Low poly character


4900 poly character mostly modelled in Max 9 with some help in ZB for the face. This a viewport screenshot from Max, not a render and its using an FX shader by Jing Wang. It kind of works how I'd intended, I strayed a bit from my design sketch and the rigging is pretty sucky hence the distortion in places.

ZBrush character



A quick experiment with Zbrush 3.1 and 3DsMax9 to get used to the workflow modelling and normal mapping for low poly game character. Have to try and be a bit more inventive though, another bloody space marine heheh!